

My question is, how do we put them back?īasically, the game has its files organised as a combination of a compressed file that doesn't seem to have an extension (?) and a. We're trying to translate a JP game into English, and UABE is doing an excellent job of converting all the files we need in order to do that.

As you'll see below, I'm not a techie extraordinaire. I should also say the game has no resource file to get those images so this is the only option i knew, this is my first time trying to manually translate a unity game usually i use xunityauto translator but since it does not support il2cpp had to translate manually let me know if u have any better suggestions This is the data.unity 3d file i want to extract the png images from texture 2d to convert the japanese texts to english but i am not able to extract them it shows unable to stream data error also not all texture 2d png are showing as you would get from utinyripper maybe its because something wrong on my process i just select the file, select globalgamemanagers from the drop down list and then select the latest extraction method Give me a link to the file - i can check the extracts?, it's not difficult. Now UABE has problems with extracting some meshes, but i extracted all png normally (for 7dtd).

I have not met any program that imports data back to the asset except UABE. (for some reason I can't find on this forum these topics by keywords if you are able - please give the new links) Pay attention to the author's posts and mine. I will try to find it, but you will also look at this thread - it is not long. I also remember that Robeloto made a tutorial video and he definitely made a link in this thread. Unfortunately all the links are corrupted and I can't find this topic. This method has been discussed many times here. There is a method described by the author (DerPopo), it is that you can create your own resource and redirect to it from the main resource. UABE can export sound from, but it can't push it back the same way. Yes, it is possible to replace the sound in the resources, i did it a some time ago.
